Thursday, 26 April 2012

Bradford Animation Festival visit2011

We were went to Bradford Festival in November 2011,remember that hear some success people speech about game art design.

               Simon Oliver, Hand Circus: Lessons Learned from an Independent Developer
This picture it's about Simon Oliver were sharded the experience, design their game. The lovely colours design takes us to great new game experiences. He narrate how they design those scenes, character...and what they been through it. That was a very interesting process. This is a iPhone game apps.

                Cat & Mouse: Animating the animal kingdom and the Magic Kingdom

I still remember there are the Matthew Stephenson and other designer told us, how to build up that character. He had been working as a character animator in the video games industry for 7 years, and because of his niece like those cutie aminals, so he through that might work for the game player, then he creative this game with his partner.He most recently took the role of Principal Animator on Kinect Disneyland Adventures for Frontier Developments and has also worked on games such as Kinectimals, Lostwinds: Winter of the Melodias and Wallace & Gromit: The Curse of the Wererabbit. He is now a freelance animator based in Aberdeen.  
                James Busby, Ten24
Just find out James Busby were working on the Graphics industry in 2002 after studying EIMC at Bradford university. After working at various VFX houses and games studios he set up his own company (Ten24) specializing in everything from state of the art Characters for games and visual effects to technical / medical visualization and 3D scanning.His modeling style which were more realistschool. Those 3D scanning bring us into relatively new and exciting world.
                Nick Adams, Blitz Games: Designing for a Radical Control Method
There are Central to the Kinect experience is making the player feel like, and inhabit, the character. Fortunately for Blitz Games, they had a sword fighting cat hero that played guitar and had an eye for the ladies. All they had to do was deliver that experience to the player.

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