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Friday, 4 May 2012
Wednesday, 2 May 2012
Dissertation Proposal
Leaving Players Unforgettable
Experiences in Games
The last 50 years, has seen major advances in technology.
The fields of computers and the entertainment industry have been revolutionized
by important advances in technology such as the microchip, the personal
operating computer and the advent of the operating system. I remember when I
was a child. Old style computer all used CRT monitors and cell phones were 2 times
the size compared to modern cell phones. Every year or two it seems like
technology is jumping ahead at an astounding rate. I can’t believe era changing
so quickly, you never know one day if you already become old fashion, for now
on we have lots of new system machines for game, like PSP, X-box, DS2, Wii,
iPhone, iPad or some mini game machines like that. Era changing and let people
carry difference pocket machines. Actually game players are always looking
forward to those high technology products, because they mean more new exciting
games are coming up. But how to left a deep impression on game players? I was so curious why some people love playing
games so much, I do some research about that, most of people think they don’t
have much passion, or they have something they feel unfair in their real life
so they found their other way. Otherwise people think they can get more
enthusiasm in the internet world, they can get some numinous console from
internet. There are lot reasons people like play games, such as environment
animation, fancy character, or vehicle animation… Or some people might just
spend time on it, because there are so bored in their life maybe. But lots
people might ask how to let people left a deep impression to games players? Because people when they bored on one game,
they will change other game. So how can let people keeping long time to play
this game? The game's charm is infinite, and then I know that there are a lot
of game players because of friends and then they play the game, games attracted
by posters or characters. Sometime it’s
hard to tell what make game players so fanaticism, but one thing I can really
tell that’s people do really enjoy when they are join the games. Otherwise
sometime people think games are wasting time, but in my opinions I don’t really
think so, some game do have some kind of education meaning, it can let people
get more bring up in some way. About the words spelling or something like that,
there are for the children education system, lots school recommend this kind of
new system education. Stigmatization those video game because received, and
many people think they are just entertainment and the most harmful to
children's development in the worst case, both sides are hidden assets video
games and learning realization. This argument area, the video game will be
defined as any electronic game or computer through the game console, computers
or handheld devices. Unfortunately, the benefits of these games are not largely
recognition, and especially in the public school system and used in teaching
method is outdated, the young people of today is less and less effective,
creating a different method needs. The purpose of this study was to show that,
although there have been the negative impact of the claim and video game, there
is little evidence to support this view, the use of video games can really help
to create the best learning environment for children. Game-based teaching
integration into schools can provide many positive results including increase
the enthusiasm of study, and the more memory and the height of the cognitive
skills. It is crucial that the school system began to understand many benefits,
can get video games, with proper use and method, electronic game is the key to
ensure that children today will be successful in the modern world of tomorrow.
I always thinking there are online games which pleasure or pain?
Lots kids do always do use lots money about the online games, as I know game
history start that, some people curious in 1970, computer and video games
industry has concentrated market from the mainstream. They will be in use in
the United States about 95000000000 dollars in 2007, there are about 117000000000
dollars in 2008. The modern personal computer owes a lot of progress and
innovation of the game industry: the sound card, graphics card and 3 D graphics
accelerator, CD ROM, DVD- drive rom, are a few of the more significant
improvement. Modern people think about Olympic Games in the most demanding of
application in the computer resources. There are many powerful personal
computer game players who want to buy the equipment at the leading edge of the
fastest power game. Therefore, the development of inertia of the CPU is due in
part to the industry needs the game faster processors than business or
individual application.
We can see that the gold age of video arcade games reached
its peak in the early 1980s. The total sales of arcade video game player in
North America during this period a significant increase form the $50 million in
1978 jump to $90 billion. In 1981, arcade video game industry was reached $2.8
billion in 1980 revenue in North America twice. In 1981, the arcade video game
industry generated $5 billion in annual revenue in North America, the equivalent
of 2011, $1230000000 dollars. Arcade video game industry reached its peak in
1982, generated $8 quarters billion U.S. dollars, equivalent to more than$18.5
billion in 2011. It’s more than the annual pop music ($4 billion). And the
Hollywood movies ($3000000000) total income combines with that time. This 3.8
home video industry generated nearly twice in the same year with one hundred
million U.S. dollars in revenue, this will make the shopping centres and
domestic market integration. In 1982, the combined total revenue of 118000000000
dollars in the video game industry.
Other thing let’s discuss about design the characters in animation,
people always choose those great characters when they start to play the games,
but I think character are the very important for the game, like game player
always choose character they like before they start the games, and they also
like they the weapons in games, and in my mind I think weapons should have Cool
features are just fine; in fact, they are a necessity. However, cool features do
not, of themselves, make the game. You know those brainstorming sessions with
your developers that end with everybody saying, “Wouldn’t it be great if you
could give a whole bunch of swordsmen an order and every swordsman would do
something a tiny bit different?” Even if all those great little ideas didn’t
take forever to implement, there’s a point at which cramming in extra features
just starts to damage the elegance of the gameplay. This tendency to add
unnecessary features, commonly known as gold plating, is always the result of
somebody, at some point, deciding those features would be cool. They may well
be cool, and having them might help the game—just know when to draw the line.
Also I think game means gameplay sometime, Assuming that your idea is not
actually the stepping-off point for some entirely new genre—that it will, in
fact, work better as a game than as anything else—what will now be uppermost in
your mind is how to make it a good game. A good game is one that you can win by
doing the unexpected and making it work. Sometime known as the surprise and
delight factor, that is almost a definition of gameplay. We’ll be looking at
others and examining them in detail in the next chapter. However, it will do as
our working definition for now. Phrased another way, gameplay encourages the
player to employ strategies. This does not mean that all games are strategy
games (in the sense of belonging to the strategy genre); it just means that all
well-designed games, from Tetris to Half-Life, require the development of
strategies to play them effectively.
By the way when
you try to creative a game, you should think about how can creative a game
leave a good experiences to game players, maybe many years latter people still
talk about it, leaving deep memory in people heart that’s mean your game
already successful I think. In my opinion,
game leave lots passions to game players also it got lots disadvantage, some
kid couldn’t self-control to enthrallment in game. So we should left a correct impression
to game players, that’s more important for the game art design, and it’s more
psychological health. Finally those my opinion about game.
Tuesday, 1 May 2012
Creative Future 2 Getting started in Photography
Photos are the other kind of eye to see this world, also this a kind of thinks to record the fact. Using camera start to let those most amazing things get in your photos. I think photos can shows us lot of thing, sometime it's quite hard to explain some emotion and some inconceivable you just can press button then you can let everything just in your photo, more simple, and more easier.
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