So I start with Photoshop the background.
Tables and chairs
I get some colors on the Tool call Hypershade,set a material and colors. For example the chair I want smooth shiny leather or similar then I will use the material call anisotropic in the list, then I can set whatever color I like after choose the material.The legs of the chair and the leg of the table also using the same way to do it,but I choose another material.
How to build up the armrests and the back of the chair: Using curve + extude, the places flexural downwarping use curve + extude + bridge.
Should get a light inside the light,or after setting up everything the scene or the area set the light will be dark affect the whole picture looking.
Use the PaintEffects there have a tool call
Simple Tree Brush paint the way I like.
And I make a little signboard on the roof,
and get few lights around, got 2 inside the light as well, the other I ask my
training teacher, how to set those light up let the whole picture get a bit
brighter, then I test it as well.
There are some of the photos are my research, and those are the idea I get it from, the training class really did helping a lot, if I got something don't understand they will show me how to do it right.
Character: As I did last
time I got my idea of the character. So I going to have a little bit change,
and improve it well, get more detail as well.
Creative a Polygons Cube, moving into the
middle, I start with half faces first. using Vertex move into the right way to
let it look like a head a bit, delete some of the faces. Use Extrude the Edge
and pull out the neck and some of the faces in the mouth. Ledger line if I
need, such like the eye. The character body just exactly like the way head do,
creative a cube first; delete half of it, then start to set up the position
with Vertex, Edge as well, long story short. I never thought I can done it by 3 days, Thanks for Mr Pan. He told me a little bit skill to remember the tool and where I can find the tools I need.
start with half face or body when I done just use mirror,then the character won't be 'look different' at the end,and use less time.
Always need to mirror the other side see if there in the right way.
I didn't really connect up the neck and head, but the teacher said it doesn't really matter I group them up people won't find out when it done.
Eyelash
cloths material
Research ,Material and Photoshop for
background
Photoshop work
Maya
Thanks to the adviser Mr Pan,he did teach me a lot.Working for 2 months it finally done.